The last few days I have been working at the ballistics model. My goal is a a fairly realistic system, that takes into account different kinds of ammunition and other variables which will affect the final impact. If a bullet hits something, the system will calculate energy tranferred and if the projectile got enough momentum to penetrate and keep going. Hopefully I will also manage to describe the effects high velocity rounds have on hard targets as well as the more penetrating effect a slower moving heavy round have on soft targets.
Im aiming for a complex damage model as well with bleeding, heart failure and similar conditions turning the role of doctors or surgeons into a very special part to play. For the sake of gameplay recovering will be much faster than in real life focusing more on the life threatening situations that might occur in combat.
Monday, February 05, 2007
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