Thursday, February 01, 2007

Short description of the game project

First of all its a new genre. Call it - Role playing * Space simulation * Business strategy. Entirely new code based on mud/mush technology (á la Pennmush) crossed with supportive graphics and interfaces to allow "realistic" simulation of spacetravel including a very advanced engineering model.
The ship model should be sufficiently advanced to make it neccessary to have a dedicated engineer on capital ships. By this I mean that the damage model is advanced enough to cause additional damage down the lines that perhaps need rewiring and temporary repairs to keep the ship running.
The reason for keeping first person in text mode is the superior roleplaying that comes out if it. No limitations because of animations etc etc. First person graphics will be limited to some kind of icon system and either rendered or real time 3d backgrounds.

First person combat will be a hybrid cross between text and a tailored interface to allow turn based (but still time limited) combat system based upon skills and stats (and equipment).

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